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3D Modelling

I mainly use Maya to model inanimate objects and have been using it for over four years. After a while I was introduced to Zbrush and Nomad Sculpt and I use these software to create organic models such as humans and animals. After modelling, I use Adobe Substance Painter to texture the models. 

Human Characters
Modelled in Zbrush, retopologize in Maya and textured in Substance Painter

jishan.png

Hoverboard
Modelled in Maya

Belle.png

Multichange Weapon
Modelled and rigged in Maya

Board.png
multichangeweapon.png

Realistic Skateboard
Modelled in Maya and textured in Substance Painter

Render Test.png

3D Diorama Made In Nomad

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