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3D Modelling
I mainly use Maya to model inanimate objects and have been using it for over four years. After a while I was introduced to Zbrush and Nomad Sculpt and I use these software to create organic models such as humans and animals. After modelling, I use Adobe Substance Painter to texture the models.
Human Characters
Modelled in Zbrush, retopologize in Maya and textured in Substance Painter

Hoverboard
Modelled in Maya

Multichange Weapon
Modelled and rigged in Maya


Realistic Skateboard
Modelled in Maya and textured in Substance Painter

3D Diorama Made In Nomad
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